A game we have made in DAE for our course Game Projects. The game is made entirely in Unreal Engine 4 with the help of 3DS max, substance designer and painter etc. It’s a 3rd person platforming game with a focus on traversing the epic environment. If you’d like to try it out you can … More Fusion Point
The final assignment of level decoration wherefor we had to create a landscape to our own liking! I chose a mystical mountain setting where the winter is coming to an end. It’s one of the last sunrises before the spring finally starts! Software used:
This is a scene I created to learn the art of architectural visualisation. The scene itself is fully created in Unreal Engine 4. Models are mostly made in 3Ds max with marvelous designer for the pillows and matrass. All the materials are made with substance painter and/or designer. Software used:
I created this spitfire helmet to better understand the PBR workflow. I started with creating a high and low poly version of it to bake the normal and ao map. The high poly models contains half a million poly, the low poly is only about 10k. After I was done with the modeling part I … More Spitfire Helmet
This is a low poly water mill created with 3ds max and Photoshop. It is fully handpainted and mostly uses tileable textures. It is constructed out of low poly building blocks which are copied around a lot. In this project I challenged myself to build larger then I’d normally do in the same timeframe to … More Hand Painted Mill
This is the excerpt for a featured content post. … More You’re Fired!
This is the excerpt for a featured content post. … More Featured Content
This is the excerpt for a featured content post. … More IK/FK Rig